One of the best noticed exhibitions during the first Belgrade Design Week in
April of 2006, in the opinion of foreign journalists, was the Ghost Project
multimedia installation set up by the Mikser studio. Ghost Projec
simultaneosly celebrates the unfailing enthusiasm and ideas of domestic young
cratives and criticizes the lack of symbiotic relationship between designers
and industry in our country.
Since there is virtually no trace of industrial design in our country, the
exhibition is denominated a GHOST one, showcasing virtual and realized
projects of domestic creatives through innovative media such as web, computer
animation, video, audio, etc.
Playing with the impalpable quality of the object, the Ghost Project places
our creative “reality” in the context of socio-economical actuality.
This abstract quality has a dichotomous function; to both illustrate the
social status of the designed object in Serbia (Ghost) and bring us closer to
the global treatment of the designed things as the “objects of worship” or
“objects of desire”. Following the footsteps of our own thoughts, creatives’
ideas evolve to the phase between these two extremes and finally take an
active role in creating the physical image of our reality.
Conceived initially as a means of presenting still unrealized projects of the
latest generation of Serbian designers, the Ghost Project has become an
ongoing project, a sort of dynamic database of domestic creatives open to the
public, as well as domestic and foreign media and manufacturers. One of the
main objectives of this project is to turn the public’s and manufacturers’ eye
to the creative potential of Serbia, as much as to motivate the authors to
actively participate in creating our cultural and social milieu.
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